Beneath the surface, Fable is a well-put-together, but standard, action adventure, primarily consisting of lots of basic combat and running from point to point. These elements serve to significantly differentiate a game that's actually pretty straightforward in terms of how it plays. Fable also features a number of novel elements, such as how your hero's appearance gradually changes with age, and how villagers respond differently to him depending on his reputation, looks, and other factors. Like that game, Fable invites you to solve problems either by being good or by being evil, and to watch as the effects of your decisions gradually take a noticeable toll on your persona. Originally released for the Xbox last year, Fable was one of the most highly anticipated games since the Xbox's debut, and the latest title overseen by visionary game designer Peter Molyneux since 2001's innovative Black & White. This latter case is the subject of Fable: The Lost Chapters, a game in which you get to vicariously experience the life of an archetypal fantasy hero, and, in some respects, decide what eventually becomes of him. Others build their reputations over time. Some heroes are made when they rise to the occasion.
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